Seeing the connections in the world
Starting from a message and nearby works, understand project-based learning; watch real videos, take over towns in games, then go back to check judgments and evidence.
Starting from a question, see how materials, tools, and people's experiences help us understand the world.

Starting from a message and nearby works, understand project-based learning; watch real videos, take over towns in games, then go back to check judgments and evidence.
Enter AI predictions, ecological protection, energy and food research, hear stories from young activists, and then look at observations and attempts in the workshop.
Start from the interests and checkpoints in teenagers’ lives, talk about AI, talk about collaboration, and also leave a starting point for exploration and research in the next two weeks.
Presentation supports independent speaker window: press S Open, use arrow keys to turn pages,F Full screen.
You can follow the course, or you can play a game first and look at a set of works.

Find 1–3 problems from life, and come back in two weeks to share with evidence and ideas.

Local network classroom tools, installation instructions, preparation format, and Apache 2.0 code.

See how the model is made and where it’s worth trying again.

Chinese version game, QR code entry, gameplay and demo images.

Nighttime Earth, sea temperature animations, and satellite images before and after the flood.

You can write down the problem or note the reason for changing your mind.
Save the first day’s courseware, lecture notes, worksheets, and images in the package together for offline use. Original site materials and games need an internet connection.
Download Day Two Material Pack →
News stories can be viewed through the original report link; the original news montage is not included in the material pack. Rights for third-party images, student works, and game interfaces are retained by their owners; see material statement for specific scope.
2026.09.26 · Game Creation Class
60 minutes of peer creation activities, interactive screen projection, host cards, two sample games and classroom works.
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