Taking Over a City
First read the map and tasks, then decide how to spend the money.
Open the Chinese original version of the game →- Choose the flood scenario with about a 10-minute preparation limit; use the budget and tasks from the current version.
- Four groups take turns proposing an action: where, how much money, who they want to protect.
- Rotate actions while other students record the reasons and expected results.
- Review the report for this round, compare expectations with results, and choose one arrangement to change for the next round.
One teacher computer and a projector are enough for shared play; devices can also scan the QR code to access the original site. When there is no internet, switch to paper resource allocation discussion: each group first draws locations and facilities, agrees on limited chips and costs, then discusses trade-offs. The paper activity is custom-made for this lesson and does not have the original game's simulation capability or validated effects.
UNDRR: Stop Disasters! Teaching portal ↗During the trial play, what changes occurred on the map?
This is the teacher's recorded trial play from a previous round. In class, prioritize using the map and report you just received; do not treat this set of images as the calculated results of your proposal.



Find a change on the map, then ask: by only looking at the before-and-after maps and the report, can you tell which measure took effect? What other operation records are needed?
Screenshot: Stop Disasters! / UNDRR, AHALab teacher trial play. Game interface and artwork belong to the original rights holder and are not included in the course's CC license.