Taking Over a City

First read the map and tasks, then decide how to spend the money.

Open the Chinese original version of the game →QR code for the Chinese game
  1. Choose the flood scenario with about a 10-minute preparation limit; use the budget and tasks from the current version.
  2. Four groups take turns proposing an action: where, how much money, who they want to protect.
  3. Rotate actions while other students record the reasons and expected results.
  4. Review the report for this round, compare expectations with results, and choose one arrangement to change for the next round.

One teacher computer and a projector are enough for shared play; devices can also scan the QR code to access the original site. When there is no internet, switch to paper resource allocation discussion: each group first draws locations and facilities, agrees on limited chips and costs, then discusses trade-offs. The paper activity is custom-made for this lesson and does not have the original game's simulation capability or validated effects.

UNDRR: Stop Disasters! Teaching portal ↗

During the trial play, what changes occurred on the map?

This is the teacher's recorded trial play from a previous round. In class, prioritize using the map and report you just received; do not treat this set of images as the calculated results of your proposal.

Teacher trial play · Map from the preparation phase
Teacher trial play · Map from the preparation phase
Same trial play · Map after the flood
Same trial play · Map after the flood
Teacher trial play · Original result report
Teacher trial play · Original result report

Find a change on the map, then ask: by only looking at the before-and-after maps and the report, can you tell which measure took effect? What other operation records are needed?

Screenshot: Stop Disasters! / UNDRR, AHALab teacher trial play. Game interface and artwork belong to the original rights holder and are not included in the course's CC license.