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Hand-painted maze mini game

The maze I drew

Secret Land on Paper · Little Maze Designer

Based on the hand drawings of a fellow designer, this is a game creation class prepared for students who are participating for the first time. Play with it for a while first, then draw your own maze.

10 adventure levels · First-person 3D · Local offline play
Current AI experience class: 60 minutes/group of two/each group has its own level

A long corridor maze drawn by a young designer on graph paper, with multiple turns and entrances.This is a hand drawing of the first level.
Design my level

Draw a maze,
Please give it a try

01 / Discovery

Play for a short time first

Play a short section of the first level. What places make you want to move forward? What turns have you lost?

02 / Creation

I'll draw the maze

Draw walls and paths. Place the start point, light crystals, ladder, and exit door on top of a wall. Check both route segments: the ground path and the wall-top path.

03 / Test

Give the mouse to a friend

The designer will watch quietly for a minute. Take note of where your friends really get stuck.

04 / Improvements

Change one thing and try again

Move a light crystal to open a path. Use the second playthrough to illustrate your changes.

Take a look at the original hand drawing

Comparison of hand drawing and first level

The long corridor, central switchback, upper serpentine and long branch on the left are all from the original drawing. The following is the first version of the explanation of manual rasterization; the meaning of the overlap and horizontal bars in the original image is not clear yet, and is temporarily treated as a passable road. Please check and confirm with the small designer before deciding whether to modify it.

01 / Original manuscript

The original hand-drawn map of the first level

02 / Digital reconstruction · Teacher comparison chart

Green: Start · Gold: Light Crystal · Blue: Ladder · Purple: Wall-top Exit Door
This picture is used for lesson preparation and proofreading; the global map is not displayed from the player's perspective.

What to do in each level?

ChapterTargetProgressive Challenges
One lesson only requires you to experience a short section of the first level. Block guardian monsters appear from the 4th level onwards, and there are requirements to repel them from the 6th level onwards; the light stick turns the monsters into starlight, without bloody scenes, sudden scares or countdowns. If you hit a monster, you will return to the entrance, and the collected items will be retained; you can challenge again when three hearts are used up.