Play for a short time first
Play a short section of the first level. What places make you want to move forward? What turns have you lost?
Secret Land on Paper · Little Maze Designer
Based on the hand drawings of a fellow designer, this is a game creation class prepared for students who are participating for the first time. Play with it for a while first, then draw your own maze.
10 adventure levels · First-person 3D · Local offline play
Current AI experience class: 60 minutes/group of two/each group has its own level
This is a hand drawing of the first level.Play a short section of the first level. What places make you want to move forward? What turns have you lost?
Draw walls and paths. Place the start point, light crystals, ladder, and exit door on top of a wall. Check both route segments: the ground path and the wall-top path.
The designer will watch quietly for a minute. Take note of where your friends really get stuck.
Move a light crystal to open a path. Use the second playthrough to illustrate your changes.
The long corridor, central switchback, upper serpentine and long branch on the left are all from the original drawing. The following is the first version of the explanation of manual rasterization; the meaning of the overlap and horizontal bars in the original image is not clear yet, and is temporarily treated as a passable road. Please check and confirm with the small designer before deciding whether to modify it.

Green: Start · Gold: Light Crystal · Blue: Ladder · Purple: Wall-top Exit Door
This picture is used for lesson preparation and proofreading; the global map is not displayed from the player's perspective.
| Chapter | Target | Progressive Challenges |
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