2026.09.26 · Compiled from process records provided in class
After you make it, play it again.
The video plays, the game opens, and you should check if it is what you want.
How to actually proceed this time
- Nico guided Butterfly through the AHA mini-world and a hand-drawn maze.
- Nico recommended using Miaoda to make a video, generating a story about a hamster and a dragon via Kling Omni.
- Use Coze to create a pet-raising game, with requirements for feeding, interaction, naming, and exploration.
- Watch and play repeatedly, add actions, sounds, and save requirements, and address any issues observed.
- After the AI creation session, they played chess and Jungle (animal chess) together.
This is a class review;60-minute lesson planThis is a reusable plan; the two are not equivalent. Supplementary sharing will happen in future classes. This session lasted nearly two hours; individual segments were not timed precisely. Do not infer learning outcomes from the number of works produced.
Video: Who fished whom out?
The story begins with "A hamster riding a dragon, watching the full moon and fishing lanterns on Erhai Lake", and then continues with the scene of scooping fish on a fishing boat.
| This step | Actual proposed changes | What to check when watching back |
|---|---|---|
| Sound | "Add sounds and sound effects." | Did you really hear that? Does the sound correspond to the action? |
| Continued plot | Let the dragon take the hamster to the fishing boat and start catching fish. | Are the characters, scenes and the previous paragraph connected? |
| changed to fishing for people | Add the plot of the dragon knocking the fisherman into the water and the hamster fishing for people. | This is a plot actively added by the creator, not a change made by the AI on its own. |
| Keep shapes and characters | "A dragon should use this dragon, and it will be intact when people fish it out." | Is the dragon still the same? Are any characters missing? The class review noted that the visuals became scary at one point. |
| Change action relationship | "The person did not climb up by themselves; the hamster scooped them up." | Who is doing the action? Did "fishing" really happen in the picture? |
During the discussion, you can use a three-panel diagram to represent "Before falling into the water — scooping up with a net — returning to the boat", clearly showing the characters, actions, and results. There is no need to play intermediate versions that make participants uncomfortable.
The order of modifications is derived from the provided dialogue and class review. The current work page retains two videos; not all intermediate clips have been archived individually.
Game: Clicking the button, does it really work?
| Trial discovery Modification proposed by | Try again | |
|---|---|---|
| Pet is unresponsive | When playing with it, ensure there are actions and responses. | Open the animal panel and click Play to observe jumping, bubbles, or sounds. |
| The name cannot be changed. | Need to be able to actually type, modify and save. | Enter the name, save, refresh, and check if the name is still there. |
| Animals appear directly | The map must have an exploration process. | Move forward, observe the footprints, meet the animals, and then choose to take them back or say goodbye. |
| The screen is too flickering | "The screen is too flickering. Can you stop it from flickering?" | Stop clicking for a few seconds, then interact again, and check if the entire screen flashes repeatedly. |
| Missing sound | Added music and animal sound effects. | Click to listen to the sound and try the mute switch again. |
The platform displayed "verification passed" several times, but issues were still found during playtesting. Programmatic checks differ from actual experience checks: being able to open the game without errors does not mean every button works as required.
For lecturers: Technical reasons for platform reporting
Coze output stated that pop-up event propagation interception prevented button operations from reaching the handler; this was later changed to independent handling within the pop-up. The screen flashing was explained as a timed full-screen rebuild repeatedly playing the entrance animation, later changed to partial updates. These are reasons reported by the platform, not conclusions from this course's independent examination of the source code.
After finishing, let's play chess together.
After the AI creation, Nico and Butterfly played chess and Jungle together, and shared experiences about learning Japanese and using Duolingo. You can ask: 'How did you want to move just now? Would you like another round, or shall we try a different way?' Allow time for playing together and taking turns deciding.
This activity is recorded as it actually happened, without inferring improvements in concentration, strategic ability, or interpersonal relationships.
What else do you want to do when you get home?
Butterfly expressed a desire to go back and edit the video in CapCut, continue experiencing the game, and then provide feedback on improvements to Nico. She is also willing to come play again when she has free time. These are her proposed future plans, not yet recorded as completed activities.
Next time you try it, use these four sentences
I originally wanted to...
I just clicked...
The result appeared...
I want to change it first... and try again.
After Activity Reading and Records
Play Together and Share with Friends
From a real two-person activity, see how ideas turn into works and how partners help each other.